Sunday, June 30, 2013

Level 03 (Switch Tutorial)

The third stage teaches the player how to switch which platforms can move when he is in a situation at which there are two kinds of platforms (Red and Blue). We first stopped to think about how to implement the switching mechanic in the game, whether to have a station at which the player can go and change the movable platforms or have the player to switch them whenever he wants, we opted for the latest, assigning a button to perform the action. This is the last stage not to use the motion sensor, the platforms move alone so the player can only focus on adding the new switching mechanic to his known abilities.


Saturday, June 29, 2013

About programming issues.

So, I am having too much troubles trying to make the warp zone to work perfectly. The issue is that I can't make the game to save the information for what stage is next if you exit while in the warp zone, forcing the player to quit the game while in a stage to save properly, otherwise loosing the game progress. Well, I am certainly not going to deliver a product with that kind of a game breaking problem but I also lack the programming skills to fix it, so unfortunately the warp zone is temporarily gone from the game. There had to be a point at which the lack of a programmer in the team would have to really affect us and this was it. Hopefully the rest of the development will run without any more of these problems.

Friday, June 21, 2013

Level 02 (Running and Jumping Tutorial)

We sat down and watched what other games do for their first levels, it's always good to start with the basics before hitting your main mechanic.



Tuesday, June 18, 2013

Level 01 Early Concept

Sorry about the absence, there have been a few problems with the blog, more specifically with the video uploads, but everything seems to be alright now.

As the title says, here is an early concept from one of the stages, I'll try to upload a few more during these days to compensate for keeping you in the dark.

This first level is more of an initial cinematic kinda stage, you can move the character but you're in a very limited area and can hear this voice introducing you to the game's world.


Friday, April 26, 2013

About Gantts and Stoners



Hey guys, we are back!

So, were do I start? Well, we are already working with our project's tutor and established a Gantt for the rest of the development. From now on, we will have one stage finished every four weeks till the end of the semester. That means that by August there will be a total of 10 stages including the warp zone. Now, that is only the game that we will show to obtain our degree, the complete first episode will consist of 13 stages, which we will finish once the August deadline is surpassed. Oh, I forgot to mention, we were also given the idea to turn AXYZ into an episodic game, which we were totally OK with.

Based on the same feedback we have been getting again a again we are at one step of actually changing our target audience to the stoner demographic.

Monday, April 1, 2013

Updates

Taking a little break on the project's advances. I am mostly fixing the bugs of the new stages that I didn't have time to check because of the hurry we had finishing them for the trailer, and Francis... well, I am sure Francis must be doing something about the concept arts.

We should record the game's antagonist voice soon, now that our voice actor is back from the U.S. The voices will be recorded in Spanish only at the moment, but I will add English subtitles to future uploaded gameplay videos if they have dialogues. The idea is to add subtitles to the game also, but that is not our priority right now.

Meetings with our guide teacher are supposed to begin soon as well, so the development process should follow a more structured path when that happens.