Saturday, March 9, 2013

Scripting... from hell

When you don't have a programmer in your team things can get a little complex, specially when you cannot find in the vast ocean of online shared scripts one that accommodates to what you intent to implement. Sure, you can find something that sounds like the thing, but does not quite do the business. So, what do you do in those cases? Well, you just have to find a way to survive. In my case, survive means that I have to spend the whole day reading a this mix of numbers and words written in this alien syntax that it is Python, try to figure out what the hell is going on, find one that sounds like it can work and change what I think might be the line that can save this whole thing. Luckily today, I was able to do the right modifications to be able to auto-save after you complete each stage of the game, without saving the object data, only the stage, so you can continue from the menu every time you return to the game. And that is a small victory that really cheered me up for tomorrow's work.

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