Friday, March 15, 2013

GDC... sort of... nah.

A couple of teachers are going to GDC this year and they told me that if I manage to make a trailer in time, they will show it along with their stuff when they are walking around the place stalking people. So, I have to finish at least another level, capture a video of all six levels and edit it into a trailer. Fine, I didn't want to sleep anyway.

Sunday, March 10, 2013

AXYZ Gameplay

Here it is a little gameplay video from the fifth stage of the game, I decided to show this one because it is the first non tutorial stage and also the first outdoors scene in the game. Bear in mind that the dialogue is disabled and this is five levels into the game, in case you feel a little out of context watching it, enjoy.


Saturday, March 9, 2013

Scripting... from hell

When you don't have a programmer in your team things can get a little complex, specially when you cannot find in the vast ocean of online shared scripts one that accommodates to what you intent to implement. Sure, you can find something that sounds like the thing, but does not quite do the business. So, what do you do in those cases? Well, you just have to find a way to survive. In my case, survive means that I have to spend the whole day reading a this mix of numbers and words written in this alien syntax that it is Python, try to figure out what the hell is going on, find one that sounds like it can work and change what I think might be the line that can save this whole thing. Luckily today, I was able to do the right modifications to be able to auto-save after you complete each stage of the game, without saving the object data, only the stage, so you can continue from the menu every time you return to the game. And that is a small victory that really cheered me up for tomorrow's work.

Thursday, March 7, 2013

Sixaxis Tests


These tests with the Sixaxis motion sensor (The PS3 controller) were made while we were still working on another project (REBUILDER) and were pretty much the genesis of what would later evolve into AXYZ. 



Welcome!


Hey, first of all,  we would like to welcome you to AXYZ's blog. Some of you might have been following this since it was called "Project REBUILDER".

Second, I would like to apologize if my English is kinda crappy, it's not my first language, but we decided to use it since we believe this way we get to share our work with more people.

We are two Video Game Design students from Chile. Right now we are in our last semester and working on our final project, so we plan to use this space to share our advances with you and maybe post some early works.

You are invited to come by often, we plan on posting weekly news on how the project is advancing, and of course any feedback would be greatly appreciated.